Stats and IVs
Every summoned companion’s power comes from one shared formula. The same numbers are used everywhere: in the field, in gyms and in the Scanner.
At its best, a companion’s strength is roughly 30% its species and level, 35% its IVs and 35% your card collection.
Effective IVs
Section titled “Effective IVs”Each companion has three IVs (attack, HP and defense), each rolled from 1 to 15 when it is caught. On top of the roll, three things can add to them:
| Bonus | Adds |
|---|---|
| Grade: Good | +1 to all three IVs |
| Grade: Great | +2 to all three IVs |
| Grade: Perfect | +3 to all three IVs |
| Shiny | +2 to all three IVs |
| Variant | +3 to the one stat it boosts (HP, ATK or DEF) |
The result is the effective IV, from 2 at the lowest to 23 at the highest.
Damage and HP
Section titled “Damage and HP”- Level base. Damage = base ATK × level ÷ 4. HP = base HP × level × 10.
- IV bonus. Each effective IV point adds +5%. Damage uses the attack IV, HP uses the HP IV.
- Card bonus. Your collected cards of that species add a bonus (see below).
The IV bonus and the card bonus add together on top of the level base:
damage = level base × (100 + attack IV bonus + card bonus) ÷ 100HP = level base × (100 + HP IV bonus + card bonus) ÷ 100Card collection bonus
Section titled “Card collection bonus”Cards belong to a species, not to one companion, so every member of that species benefits. You can count up to 25 cards per species.
| Cards | 0 | 5 | 10 | 15 | 20 | 25 |
|---|---|---|---|---|---|---|
| Damage and HP | +0% | +23% | +46% | +69% | +92% | +115% |
| DEF and MDEF | +0 | +2 | +5 | +7 | +10 | +13 |
That is 4% per card plus an extra 3% every 5 cards, and +1 defense for every 2 cards.
Defense
Section titled “Defense”DEF and MDEF are flat: species base + defense IV + card defense, never above 80.
Special shinies
Section titled “Special shinies”A few shinies carry an extra bonus to damage and HP on top of everything above. The best known is Red Gyarados from the fishing lake event.
