Mythic raids
Every legendary caught on the server adds to a hidden disturbance. After 10 legendary catches, a Mythic awakens.
How a raid works
Section titled “How a raid works”- The warning. The server is told which Mythic is coming, one hour before it appears.
- The portal. A portal opens in the main town that leads to the Legendary Void.
- The raid. The Mythic is a raid boss. It never starts a fight, but once you attack it, it uses its full move set, and faster than wild legends do. Its HP grows by 15% for every extra player in the Void, so it stays a challenge for big groups.
- The catch window. When it is weakened, everyone in the Void has 90 seconds to click it.
If nobody weakens it within 45 minutes, it leaves.
Rewards
Section titled “Rewards”Everyone present when the Mythic is weakened can claim a participation reward: Activity Coins, Great and Ultra Balls, with chances at Rare Candy, a Card Booster Pack and a Costume item.
Catching a Mythic
Section titled “Catching a Mythic”Only trainers who have beaten Red on Mt. Silver can try to catch it.
| Ball | Chance |
|---|---|
| Ultra Ball | 1 in 250 per throw, immune after 50 misses |
| Master Ball | 50% |
You can own one of each Mythic per account. If you already have it, leave this one for another trainer.
Cooldown
Section titled “Cooldown”There are at least 12 hours between raids.
